// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorToolbarButtonPluginStyle.h"

class FEditorToolbarButtonPluginCommands : public TCommands<FEditorToolbarButtonPluginCommands>
{
public:

	FEditorToolbarButtonPluginCommands()
		: TCommands<FEditorToolbarButtonPluginCommands>(TEXT("EditorToolbarButtonPlugin"), NSLOCTEXT("Contexts", "EditorToolbarButtonPlugin", "EditorToolbarButtonPlugin Plugin"), NAME_None, FEditorToolbarButtonPluginStyle::GetStyleSetName())
	{
	}

	// TCommands<> interface
	virtual void RegisterCommands() override;

public:
	TSharedPtr< FUICommandInfo > PluginAction;
};
